POV-Ray : Newsgroups : povray.binaries.images : Prepared 4 company: The ice age cometh (WIP 2) : Re: Prepared 4 company: The ice age cometh (WIP 2) Server Time
8 Aug 2024 04:09:09 EDT (-0400)
  Re: Prepared 4 company: The ice age cometh (WIP 2)  
From: Remy Closset
Date: 3 Oct 2005 04:13:45
Message: <4340e839@news.povray.org>
Thomas

The ice looks very very realistic. How did you make it? Isosurface? Perhaps 
an hdri photo? Your drawing reminds me the Gold Rush of Chaplin!

Friendly


433fa5a7@news.povray.org...
> Here is the next version of my interpretation of Tim Nikias' room. This
> image is rendered without radiosity (see below).
>
> Changes have been made to:
> - finish/diffuse of the background image to make it slightly brighter.
> - wall and ceiling textures; blending more the different colors, adding a
> crackle pattern and tweaking the normals.
> - texture of the crates; different wood textures underlying the paint.
> - a stove in the corner; I googled a barrel stove from Alaska that exactly
> fitted my needs, and modelled it in Moray and Silo before exporting it to
> POV-Ray through PoseRay. I used two image_maps provided by Nicolas Rougier
> for his Chain in this ng, that perfectly fitted the stove.
>
> I experimented with photons to see if some caustics would be reflected on
> the ceiling, but results were unconclusive, so I left it for the time 
> being.
>
> I still have to do something about the glass in the windows.
>
> And then radiosity:
> I noted that Tim used two different render sizes: a smaller one for the
> gathering pass, and a larger one for the second pass. I was wondering how
> much the two sizes could differ. A small size for gathering radiosity data
> is faster, but to what degree can you then use that data in a final larger
> render, e.g. 320x240 for the gathering pass and 800x600 for the final 
> pass?
> I could not find info about this in the docs. The point is important to me
> because I have a slow computer, I have to increase count substantially to
> diminish color banding which tend to hide the more subtle wall texture, 
> and
> I encountered some memory problems. All in all, the gathering pass takes
> several hours on my machine.
>
> Like always, comments welcome!!
>
> Thomas
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.